Star Wars Outlaws update cuts polarizing forced stealth, but players are still torn
Briefly

Player choice has always been a core focus of Star Wars Outlaws, but after listening to your feedback, we've realized there's more we can do to give you even greater freedom. Restrictions like 'Do not raise the alarm' or 'Do not get caught' in quests were forcing players into stealthy playstyles, limiting the ability to choose whether to use combat or not. As a result, some quests could feel frustrating or unfair. We also found that detection mechanics could be unpredictable and inconsistent as well.
And we're not stopping there. We're also expanding player choice in broader ways. For example, you can now pick up and keep weapons you find in the field for much longer, with more opportunities to use them in various scenarios. We've also added more meaningful combat decisions, like targeting specific enemy body parts for powerful headshots and exploiting weak points. The addition of positioning and timing tactics will also make combat scenarios more dynamic. Our goal is to let you play the way you want to play.
Community reception to the update has been largely positive, with many saying Star Wars Outlaws is approaching a level of polish it should have had at launch. Folks were bouncing off the game because of the forced stealth.
Read at Polygon
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