Split Fiction's Josef Fares Says Publishers Should "Really Trust The Developer"
Briefly

Josef Fares, known for his candidness, asserts in a recent BBC interview that game publishers must trust developers while developers need to maintain a clear vision. He shares that his confidence stems from running his own studio, Hazelight, and illustrates his point by recounting how he ignored negative feedback during the development of his first game, Brothers: A Tale of Two Sons. Fares emphasizes that passionate developers create engaging games, as evidenced by the success of his titles, particularly the latest, Split Fiction, which sold 2 million copies within a week.
Fares emphasized the need for publishers to trust developers while also urging developers to have a clear vision and stand firm in their creativity.
Fares insists that if developers feel passionate about their projects, audiences will respond positively, and he underscores the importance of adhering to one's vision.
Read at GameSpot
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