Warhammer 40,000: Space Marines 2 has been nominated for multiple Game Awards and sold over five million copies while maintaining a development cost significantly lower than typical AAA games. Saber Interactive's CEO, Matt Karch, argues that the rising costs of AAA games are unsustainable and unnecessary. Notably, the game combines a successful single-player campaign with a commitment to fair monetization, steering clear of aggressive microtransactions. This approach resonates with players, contrasting the struggles of studios burdened by high budgets and layoffs, showcasing a potential shift in the industry's future direction.
"I think that the age of the $200 million, $300 million, $400 million triple-A game is on its way out... I don't think it's necessary."
"Some games try to make up the difference with aggressive microtransaction shops. Karch thinks part of Space Marine 2's success, and the way fans flocked to it, can be attributed to its one-and-done campaign."
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