"There are many games, sadly, especially out of North American developers, where if you do not sell 5 million copies you are a failure. I mean, what business are we in where you fail if you sell less than 5 million?"
"We focus on the moment-to-moment interaction in the gameplay and the feeling you have. And then we adhere to our core pillars, like be the ultimate Space Marine, melee, ranged, swarms, that's it."
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