Space Marine 2 Dev Says Game Can Succeed Without Selling Absurd Number Of Units
Briefly

"There are many games, sadly, especially out of North American developers, where if you do not sell 5 million copies you are a failure. I mean, what business are we in where you fail if you sell less than 5 million?"
"We focus on the moment-to-moment interaction in the gameplay and the feeling you have. And then we adhere to our core pillars, like be the ultimate Space Marine, melee, ranged, swarms, that's it."
Read at GameSpot
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