"Currently, we are still in the process of learning. With regards to new IP, you don't know the result until you actually try it. We probably need to have a lot of gates, including user testing or internal evaluation, and the timing of such gates."
"We should have done those gates much earlier than we did. We will also look at when we plan to launch games to avoid cannibalizing sales between releases from our first-party studios and third-party partners."
"Lessons can be learned from both Concord’s launch and the success of Helldivers 2. We plan to release a mix of single-player and live-service games, focusing on our strengths while pursuing riskier projects."
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