
"We are truly sorry for the last-minute announcement. After thoughtful consideration, we feel it's best for the game and the community. This year, we ran many playtests with friends and fans, and we were confident that we could improve the game enough in time for December. In the lead-up to Early Access release, we broadened our playtests with a more varied playerbase, and the latest feedback we received made us realise the game isn't up to the standard we wanted it to meet for release."
"We had to make the difficult decision to delay the release," Massé said. Players enjoy the flexibility and the customization of the Paramaker and Build Mode. However, there are still impactful bugs in the Live Mode and a lack of activities to do in the town," Massé continued. "Which dampened the enjoyment of the players, and we feel it is necessary to work on these before delivering the product to the community."
Paralives, a Sims-like life sim developed by Alex Massé over six years, allows players to create characters, design houses, customize furniture, and interact in an open-world town. Gameplay features include gardening, fishing, swimming, working, raising children, and discovering personality traits. The early access launch originally scheduled for December 8 was delayed to May 25, 2026 to address impactful bugs in Live Mode and to add more activities in town. Expanded playtests with a more varied playerbase revealed standards gaps despite strong Paramaker and Build Mode customization. An updated roadmap outlines bug fixes, additional activities, and other improvements before release.
Read at GameSpot
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