
"The more Silent Hill f promises change, the more it stays the same; for better or worse. While its '60s Japanese setting distances it far enough from previous entries to invite newcomers, fans will feel right at home exploring its foggy, monster-ridden roads. As a horror experience, Silent Hill f's creepy new threats fall short of being truly terrifying thanks to an overreliance on the same handful of scare tactics."
"As an action game, the brutally intimate combat, like the weapons you wield, loses its effectiveness over stagnant encounters. The intriguing though sometimes perplexing narrative begs for reinterpretation over multiple playthroughs. Silent Hill f faithfully retains the series' classic elements with some cool reinventions to deliver a more than respectable horror romp; I just wish it were scarier and, ultimately, more substantial."
Silent Hill f is set in 1960s rural Japan in the village of Ebisugaoka, where a sinister fog transforms neighbors into grotesque creatures and endangers friends. The protagonist, teenager Shimizu Hinako, faces trauma rooted in rigid gender roles and rebellious behavior, with her story amplified by an enigmatic masked man. The game blends classic Silent Hill elements with reinventions, featuring intimate, brutal combat that becomes less effective across stagnant encounters and horror threats that rely on familiar scare tactics. Strong art direction, haunting environments, cinematic presentation, and Akira Yamaoka's score heighten atmosphere despite narrative perplexities and a desire for greater terror.
Read at Game Informer
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