The first iteration of Sentinels of the Multiverse captivated players during a renaissance of cooperative games. It charted its own unique path apart from licensed competitive superhero titles.
The decision to reboot Sentinels of the Multiverse was reminiscent of comic book traditions. Badell acknowledges that, like many comics, it was 'inevitable' the game would follow suit.
Rebottaro wanted the reprint to showcase his evolved art style, while Badell aimed to refine rules, flavor text, and re-balance characters for greater clarity and enjoyment.
Reflecting on his earlier work, Badell humorously admits, 'The biggest mistake I made in 2010... was not having a decade of experience writing [the game].'
#sentinels-of-the-multiverse #game-development #cooperative-games #comic-book-influence #board-games
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