
"For much of the first half of Requiem, the balance between the two is close to perfect. Most of the time, you're playing as Grace, and her limited arsenal means you have to be thoughtful about every step and bullet. I was constantly on edge as I crept through the hallways of a medical care facility, narrowly creeping past horrors like a monster known only as "the girl" and a huge zombie wielding a butcher knife."
"Resident Evil turns 30 this year. The series is full of history - the new Resident Evil Requiem is technically the ninth mainline game, but there are a bunch of spinoffs, remakes, movies, and even a TV show - which can make it fun to follow for fans. But it's also intimidating for people like me who haven't played everything."
Resident Evil celebrates its 30th anniversary with Requiem, the ninth mainline entry featuring both newcomer Grace Ashcroft, an FBI agent, and series veteran Leon Kennedy. The game attempts to balance accessibility for newcomers with appeal for longtime fans. The opening half successfully delivers fresh horror experiences, with Grace's limited arsenal forcing strategic gameplay as players navigate a medical facility while avoiding threats. Grace's narrative initially stands independently from the broader franchise history. However, as the game progresses, it becomes increasingly burdened by reliance on past Resident Evil lore and established character dynamics, diminishing the innovative approach that characterized the early gameplay.
Read at The Verge
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