Ubisoft Montpellier integrated accessibility options into every part of the game from the start; there was no one team designated to do the work, senior game designers Christophe Pic and Rémi Boutin told Polygon ahead of Prince of Persia: The Lost Crown's Innovation in Accessibility win at The Game Awards 2024.
'Some developers can fear that accessibility can dilute your game's strengths, and I think it's the opposite with all our accessibility features,' Boutin told Polygon. 'We allow more players to enjoy exploration, more players to enjoy the combat.'
'Our controls bring immediate fun, and make the game easy to learn, but hard to master,' senior producer Abdelhak Elguess said.
Prince of Persia: The Lost Crown team set a new standard for accessibility in the brutal Metroidvania genre - and was rewarded for it.
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