Premium live-service games are failing. Why is Diablo 4 a success?
Briefly

"I go back to the genre. Early on, there were these conversations. [...] Is Diablo 4 a live-service game, or should we roll credits and call it? And I was like, look, when you look at Diablo 3 and the millions of people that showed up every season, whether you want it or not, an ARPG is inherently a live service."
"2024 saw two dramatic, high-profile failures in premium live service. Rocksteady's Suicide Squad: Kill the Justice League flopped to a $200 million loss for WB Games, while Sony's even more expensive title failed to strike a chord with players, leading to its shutdown after just a few weeks."
Read at Polygon
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