
"I often get told stuff like 'Why aren't you making a new sequel to ?' or 'Yoko Taro isn't doing anything,' but that's because recently, a lot of projects I was involved in got discontinued midway through development,"
"I've actually been working on some stuff, it's just that it never ended up seeing the light of day. I got paid for it, so I personally have no issues with that, but people seem to think that I haven't been doing anything just because none of the work I've done is being released."
"I don't view [the cancellations] as a negative thing,"
"I believe that if I'm going to release something weird, I'd be better off not releasing anything at all."
Yoko Taro has continued working on game projects but many were canceled midway through development, preventing their release. Multiple canceled projects have created a perception that no work has been done, despite completed paid work that remained unreleased. The cancellations are not viewed as purely negative; a preference exists to fail repeatedly in pursuit of something worthwhile rather than release inferior titles. At G-CON 2025 in Korea, Yoko Taro appeared alongside Hideki Kamiya, who provided an update on the Okami sequel, while Taro emphasized optimism and a focus on quality over quantity.
Read at Kotaku
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