
"Developer Unknown Worlds confirmed early this week that Subnautica 2 had somehow made it into the wild ahead of its May 14 Early Access launch, but cautioned fans desperate to go hands-on with the new underwater adventure that the leaked build was incomplete and not reflective of the final version going live on Steam for $30."
"Still, as spotted by RespawnFirst, that didn't seem to stop at least one player from not just downloading the illicit copy but then contacting the developers directly about issues they were having trying to play it. "What exe are you running?" Anthony, who is seemingly lead designer Anthony Gallegos, wrote in Discord in response to a now-deleted message asking for PC support."
""It took some doing, but this guy self-reported," Anthony later wrote. "Thanks for pirating a game that I've spent years working on. I'm disappointed that you'd do that when it's kind of how we make our living. I hope you rethink your life choices.""
"While it's unclear if Subnautica 2 pirates have relented or are still busy cleaning malware off their computers, the leak didn't seem to affect the game's long-awaited launch. It's already sold over 2 million copies in its first day, rocketing up the Steam charts an"
Subnautica 2 appeared in the wild before its May 14 Early Access launch, and the developer confirmed the leaked build was incomplete and not representative of the final Steam version. One early player downloaded the illicit copy and contacted the developers directly about technical problems. A Discord exchange included questions about which executable was being run and reactions from other players. The conversation occurred on May 13, a day before the game became available for purchase. The lead designer later said the person self-reported, expressed disappointment about piracy, and hoped the player would reconsider. Despite the leak, the game launched successfully and sold over two million copies on its first day, rising on Steam charts.
Read at Kotaku
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