Nintendo, Microsoft, and other developers will share accessibility labels about their games
Briefly

Five leading video game companies, including Nintendo and Microsoft, have partnered in the Accessible Games Initiative to improve accessibility in gaming. The initiative, managed by the Entertainment Software Association (ESA), will introduce a standardized set of 24 tags. These tags will inform consumers about specific accessibility features such as large subtitles, narrated menus, and input options. The initiative aims to be implemented across digital storefronts and product pages, although the timeline for deployment will vary by company. This collaborative effort signifies a commitment to inclusivity in the gaming industry.
The Accessible Games Initiative aims to provide clear information about video game accessibility features using a standardized set of tags from major game companies.
Major video game companies are joining efforts to improve accessibility, providing detailed information on features like subtitles and input methods for a wider audience.
The set of 24 tags introduced by the ESA covers various features, including auditory, gameplay, input, and visual enhancements to improve player accessibility.
These tags will appear on digital storefronts and product pages, enhancing transparency for players about the accessibility features available in video games.
Read at The Verge
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