
"If you know very little about the subject of Souls modding, every Dark Souls game has something called Map Studio Binary. The map studio binary is what actually tells the game what to load and what not to load in that map. When they cut content from the game, especially when it's about map, geometry, collision, and so on, they don't actually delete these assets. They just remove them from the map studio binary."
"Not just discovered, but restored, appears to be the original vision for the Gutter. Reminiscent of Blighttown, the Gutter was cavernous and ramshackle. Impaired vision and perilous drops making it one of the more contentious Dark Souls locations."
"In the nearly hour-long tour of this area, Doneda comes across notes in kanji, boss arenas and even a tavern. The allure of what's available makes Doneda feel as if the developers hoped someone would one day come across this space."
Dark Souls 2's Gutter was initially envisioned as a more expansive area, showcasing a civilization rather than just simple scaffolding. Modder Doneda reveals that cut content remains in the game files, accessible through Map Studio Binary. This allows for the restoration of the Gutter's original design, which includes vast pillars, ornate passages, and even notes in kanji. The area, reminiscent of Blighttown, was intended to be more intricate, with elements like boss arenas and a tavern, highlighting the developers' original ambitions.
Read at Kotaku
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