Microsoft releases AI-generated Quake II demo, but admits 'limitations' | TechCrunch
Briefly

Microsoft has launched a browser-based playable level of Quake II, demonstrating their Copilot AI platform's potential for gaming. While users can experience the game briefly, it functions primarily as a tech demo rather than a full-fledged game. Researchers describe the Muse family of AI models enabling player interaction within its simulations. Despite the novelty, limitations include fuzzy enemies and inaccurate damage, inviting a unique gameplay experience but with many issues. Critics like game designer Austin Walker express skepticism about this experimental approach, highlighting varying views on its execution.
"Much to our initial delight we were able to play inside the world that the model was simulating, allowing interaction similar to the original game."
"At the same time, we acknowledge shortcomings and limitations, like enemies appearing fuzzy and the model struggling with object permanence."
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