Kosuke Yabuki discusses the development of Mario Kart World, a key launch title for the Nintendo Switch 2. The game aims to revolutionize the franchise with a large, interconnected open world designed specifically for racing, rather than individual tracks. Initial development faced significant challenges due to the ambition behind the project. Yabuki emphasizes the extensive effort required to actualize this change, promising a familiar yet novel experience with nostalgic elements woven throughout the new landscape.
"We knew when we came up with this idea that it really would be a big change for the series, but we had no idea at the time how many people, how much time, and how much effort that would require to actually achieve it."
"As you travel through this world, you will see things that remind you of the Mushroom Kingdom. Elements like the question mark blocks or warp pipes."
"The game isn't set in an existing version of the Mushroom Kingdom, but instead a brand-new location that has been designed from the ground-up around the idea of racing."
"Instead of a series of individual racetracks, all of Mario Kart World 's courses take place on the same landmass, connected by a series of routes."
Collection
[
|
...
]