Walking simulations, or 'walking sims,' emerged as a genre around 2012, notably with Dear Esther. Initially used as a pejorative to describe games with minimal gameplay, this term has since been embraced, with walking sims now being featured on platforms like Steam. While many enthusiasts enjoy these games, they are often viewed as ineffective for horror due to their lack of interactive mechanics. However, Dreamcore, a recent game, merges walking sim elements with liminal horror, providing a fresh perspective by engaging players with a more immersive scare experience.
Walking sims have evolved from a critique to a recognized genre, offering players a unique narrative experience even if they often lack traditional gameplay mechanics.
Dreamcore introduces a blend of liminal horror into the walking sim genre, effectively enhancing the scare factor that often escapes traditional horror games.
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