League of Legends turns 15, and Riot is still experimenting with its flagship title
Briefly

"We don't think of seasons as just advancing a story in the canon; we see it as a tool to explore vibes and narrative tie-ins to other things that are going on at Riot - ways for you to get deeply immersed in a part of the world you love, or an alternate universe that we can really bring more to life," says Pu Liu, game director on League of Legends, in a call with Polygon.
"When we first launched the game, we had no idea that it would reach the scale that it did for the first few years. The first challenge was stability; the second was maintaining the update schedule. We had the ambition of two-week patches, which was not normal for a lot of PC games at the time. And so, how do we keep that cadence up with a lot of tools that we're building as we're learning?" says Paul Bellezza, executive producer on League of Legends.
Read at Polygon
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