Scott Davis noted, 'If we can learn from how CCP and EVE has had a single environment for 21 years, we can do that with a shooter, too.' This suggests a vision for a persistent gaming experience, breaking the cycle of resets commonly seen in current shooters.
Davis emphasizes, 'A lot of shooters rely on resetting the economy,' highlighting how franchises often leave players feeling short-changed after extensive investment in a game's progression.
The article states, 'the shooting feels responsive and punchy, the level design is top notch, the graphics are on par with Destiny 2's PC build,' indicating Vanguard has quality gameplay mechanics competitive with current FPS leaders.
Davis claims, 'We can define what an MMOFPS is - a lot of developers have tried, and have come very close, but I think we're in a unique position to actually deliver that.' This showcases the ambition behind the game's development.
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