
"Kojima warned that relying too heavily on remaking old franchises is creatively risky and that, in the future, AI will likely be used to create these kinds of projects. Kojima has already said he doesn't see AI as a threat, though. Instead, he believes it can be a helpful tool for handling repetitive tasks, allowing human creators to focus on more imaginative work. Kojima explained that he sees AI as a "friend" in development, one that improves efficiency without replacing human leadership in creativity."
"Silent Hill series producer Motoi Okamoto strongly disagrees with Kojima's prediction. Okamoto stated that Silent Hill f, the latest game in the franchise, could not have been made by AI. While AI might be able to generate ideas for sequels, Okamoto believes it cannot make bold creative decisions, such as changing the setting to 1960s Japan or involving acclaimed horror writer Ryukishi07. These choices, he says, came from human insight and vision--something AI simply can't replicate at this point."
Hideo Kojima warned that relying on remaking old franchises risks creative stagnation and predicted AI will likely be used to create such projects. He described AI as a tool for handling repetitive tasks, improving efficiency and allowing human creators to focus on imaginative work, calling AI a "friend" in development that does not replace human creative leadership. Silent Hill producer Motoi Okamoto strongly disagrees, saying Silent Hill f could not have been made by AI and that bold choices like shifting the setting to 1960s Japan and hiring Ryukishi07 reflect human insight. Silent Hill f centers on Hinako Shimizu, sold over a million copies, and received mostly positive reviews.
Read at GameSpot
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