Zach Barth, known for his influential role in game design through his studio Zachtronics, has produced a genre of games that blend puzzles, educational elements, and capitalistic themes. After creating renowned titles like SpaceChem and Opus Magnum, Barth returns with Kaizen: A Factory Story. This new game tasks players with managing a factory during Japan's economic boom in the 1980s, focusing on optimizing operational efficiency. Players will arrange mechanical arms to produce toys and electronics while minimizing costs and resource use, embodying the intricate mechanics characteristic of Barth's prior works.
Barth and his collaborators have created several games that mix puzzle mechanics with themes of capitalism and science education, leading to a unique gaming experience.
Kaizen: A Factory Story, developed by the original Zachtronics team, places players in charge of a toy factory during Japan's 1980s economic boom.
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