Judas 'more reflective of player agency' than BioShock, Ken Levine says
Briefly

"It's very easy to show a player a story. The harder part is to get them to participate in it and react to how they participate."
"One of the reasons Judas is taking so long is trying to figure out how we get the game to be substantially more responsive to player decisions. That's a really hard problem."
Read at Polygon
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