I've played enough Monster Hunter Wilds to know this: the final version is way better optimised than whatever the hell is going on in the betas
Briefly

The beta for Capcom's Monster Hunter Wilds has been met with disappointment due to poor performance and graphical quality, causing concern ahead of the full game's release. Users have reported unplayable frame rates, prompting criticism on social media. Capcom acknowledged the beta's issues when releasing an updated session, but it remains an outdated version. In contrast, a near-final version showcased smoother gameplay and impressive graphics, hinting the final product could vastly differ from the problematic beta, which may affect initial public perception ahead of the game's launch.
This close to the launch of the full game, and hordes of people are being turned off... by some poor optimisation.
Capcom's beta for Monster Hunter Wilds faces serious issues with performance and graphics, leading to complaints on Reddit about unplayability.
The beta contains an old build of the game, lacking the optimisations and improvements present in the near-final version.
The near-final version of Monster Hunter Wilds is smooth with stunning graphics, despite occasional minor judders.
Read at VG247
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