The upcoming game 'Baby Steps' by Bennett Foddy, Maxi Boch, and Gabe Cuzzillo introduces players to a quirky world where they control a character named Nate as he attempts to navigate a series of challenging obstacles. Known for their innovative and often exasperating game designs, the creators promise a blend of hilarity and frustration. Unlike traditional gaming norms, 'Baby Steps' requires players to manage each of Nate's legs separately, making even simple tasks like walking feel monumental. The game aims to evoke both humor and challenge, catering to fans of experimental game design.
Is the rage boiling over? Bennett Foddy asks me as I fall down a wooden plank for the dozenth time. The creator of QWOP and Getting Over It is known for games that can be both frustrating and meditative, pairing challenging physics with thoughtful design.
The game is perhaps the most literal definition of a walking simulator. You move by controlling Nate's two legs individually to take steps.
At first, I couldn't take more than a few steps before falling flat on my face, which, to be fair, was often hilarious. The physics makes the wipeouts in Baby Steps entertaining to watch.
But slowly, through a lot of trial and error, I fell into a rhythm. It reminded me a bit of Death Stranding.
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