The article explores the intricacies of writing for video games, particularly Jennifer Svedberg-Yen's process for Clair Obscur: Expedition 33. Unlike novels and screenplays, video game writing demands collaboration and extensive content, with Svedberg-Yen noting her script is approximately 800 pages long, not counting extra NPC dialogues. Inspiration for the gameâs characters often comes from everyday life, as illustrated by Svedberg-Yen's dog influencing one of the characters. This highlights both the creativity involved and the unique challenges faced in the video game writing landscape.
"That was me at three in the morning trying to come up with something. I needed to write seven relationship dialogues for Esquie!"
"I was like, OK, that's going to be the conversation for Monoco and Verso about haircutting because it felt relevant in that moment."
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