Tempest Rising reinterprets classic real-time strategy gaming through a modern lens. It embraces the design philosophies of iconic titles like Command & Conquer and StarCraft, while implementing advanced technology from Unreal Engine 5. The focus is on balancing gritty realism with gameplay clarity, ensuring players can easily discern unit silhouettes amid complex environments. Game director Frederick Schreiber emphasizes that their mission isn't to create a hardcore military simulator, but rather to craft a base-building experience reminiscent of the accessible gameplay found in '90s RTS games, thereby appealing to both old fans and newcomers alike.
Tempest Rising stands as a modern tribute to classic RTS games, skillfully blending nostalgia with contemporary design principles.
We wanted to create something that looks very cinematic, very realistic. But at the same time, we have silhouettes that make units easier to read.
This struggle is at the heart of nearly every design decision in the game's visual development.
We're not trying to make a war simulator; we're making a base-building, resource-gathering, slightly arcadey RTS.
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