Hollow Knight: Silksong's Devs Didn't Think It Would Take This Long Either
Briefly

Silksong evolved from planned DLC into a full standalone sequel, and the shift increased scope and development time. Team Cherry deliberately kept the studio small to preserve the creative flow that shaped the original Hollow Knight. Expanded ambitions — larger boss fights, multiple towns, and a denser world — demanded more work to achieve tight controls, visual polish, and layered world-building. Microsoft targeted a 2022 release window, and developers at times believed a near-term launch was possible. The team repeatedly underestimated required time, continued adding features while enjoying the process, and largely ignored online fan pressure.
"I remember at some point I just had to stop sketching,"
"Because I went, 'Everything I'm drawing here has to end up in the game. That's a cool idea, that's in. That's a cool idea, that's in.' You realize, 'If I don't stop drawing, this is going to take 15 years to finish.'"
"We did genuinely believe that was the case," cofounder William Pellen confirmed. "There was a period of two to three years when I thought it was going to come out within a year."
Read at Kotaku
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