God Of War Ragnarok's Companions Are About To Be Way Less Annoying
Briefly

Sony revealed that there is an option to reduce the frequency in which players hear puzzle hints from other characters, addressing complaints of excessive hints during gameplay.
The new gameplay setting allows players to enable fewer puzzle hints from companions like Atreus and Mimir, providing a more independent puzzle-solving experience for those who prefer it.
Additionally, the game will feature cinematic audio descriptions during cutscenes, enhancing accessibility by providing context to visual events for players with low vision.
Both the puzzle-hint frequency and audio-description features will soon become available on console versions, ensuring a uniform experience across platforms.
Read at GameSpot
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