The article examines the challenges and controversies surrounding live service games, highlighting how studios are pressured to continue producing content indefinitely to satisfy player demand. It discusses Electronic Arts' indecision regarding the Dragon Age: The Veilguard and the subsequent layoffs. Josef Fares, director of Hazelight Studios, critiques the live service model and micro-transactions for stifling creativity in game development. He emphasizes the conflict between profit-driven motives and the artistic integrity of video games, advocating for a balance between creativity and financial considerations.
"Look, if you want to do this for just for the money, fine, go do it. But it's just that. The sad part is that it's not pushing the creativity of video games forward."
"Because at the end of the day, even if it's just visual stuff, when they say it doesn't affect the gameplay, there's still decisions to be made that you have to pay money to continue playing, or to play like this, that really bothers me."
"And even if we live in a capitalist society, and money, blah, blah, blah, there is a world where money and creativity can meet."
#live-service-games #game-development #creativity-vs-profit #industry-challenges #micro-transactions
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