
"Epic is continuing its attempts to turn Fortnite into a platform that's bigger than just battle royale - this time by giving creators the ability to make and sell in-game items. Starting in December, Fortnite creators will be able to sell items directly from the islands they've built, using new tools that will be launching later on. The benefit, of course, is that creators on the platform will have a new revenue stream (currently, they earn revenue primarily based on engagement numbers)."
"To determine the V-Bucks value in US dollars in a given month, we take all customer real-money spending to purchase V-Bucks (converted to US Dollars), subtract platform and store fees (ranging from 12 percent on Epic Games Store to 30 percent on current consoles), and divide it by the total V-Bucks spent by players. Fortnite's average platform and store fees are currently 26 percent (with specific fees ranging from 12 percent on the Epic Games Store to 30 percent on console platforms)."
Epic will enable Fortnite creators to sell durable and consumable in-game items directly from islands starting in December. Creators will gain a new revenue stream and will normally receive 50 percent of the V-Bucks value from sales, with a temporary increase to 100 percent through 2026. V-Bucks value in US dollars is calculated by converting customer real-money spending on V-Bucks to USD, subtracting platform and store fees, and dividing by total V-Bucks spent by players. Fortnite's average platform and store fees are currently 26 percent, with specific fees ranging from 12 percent on Epic Games Store to 30 percent on some consoles. Creators will use a Verse-based API and new UEFN tools to create purchasable items. A sponsored Discover row and a community communication tool for creators and players will also be introduced.
Read at The Verge
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