FOMO Has "Infected" Many Modern Games, Remedy Says
Briefly

Remedy's developed game FBC is created to counter the trend of FOMO (fear of missing out) prevalent in many modern games. Game director Mike Kayatta emphasizes that FBC is designed for short play sessions, catering to players looking to enjoy gaming without investing countless hours. The game, priced at $40 and available on Xbox Game Pass and PlayStation Plus, aims to reach a broad audience. Remedy focuses on creating an enjoyable experience, especially for middle-aged players, while deliberately avoiding predatory practices that can suck time and resources from gamers.
The game is made by middle-aged dads for middle-aged dads, emphasizing ease of access and fun without the extensive time commitment typical in many modern games.
Kayatta acknowledges that FOMO design concepts have 'infected a lot of modern games,' but highlights that FBC aims to mitigate these pressures.
FBC is designed for short session play—five minutes for a quick game and up to 40 hours for completion, avoiding excessive time demands.
Remedy's intent is to create a manageable gaming experience, contrary to games that demand extensive time and money, promoting enjoyment without pressure.
Read at GameSpot
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