FF Tactics' Original Art Director Wanted To Make It Under One Unusual Condition
Briefly

The original Final Fantasy Tactics, a pivotal tactical RPG, emerged as a surprise success behind the giants Final Fantasy 7 and 8. Set to receive a full remaster, its innovative approach highlighted the need for a significant focus on both artistry and technical performance. Art director Hiroshi Minagawa emphasized maintaining a 60fps framerate, which shaped key design decisions like adjusting character party size from 10 to 5. These constraints and decisions showcased its unique place in gaming history, representing a product of its time and hardware limitations.
"At first, we wanted something closer to Tactics Ogre in terms of map size and character count. But no matter what we tried, the framerate dropped to 30fps."
"Having 10-character parties like in Tactics Ogre felt like too much. Final Fantasy games at the time had parties of four or five, so we figured FFT should be an extension of that."
Read at GameSpot
[
|
]