FBC: Firebreak Includes All These Changes For Launch, Including "Radically More Powerful" Weapons
Briefly

Game director Mike Kyatta of Remedy announced significant changes to FBC: Firebreak following player feedback from the closed test. The game will see major adjustments to weapon balance, specifically making level-one guns more powerful. Other alterations include improving the double-barrel shotgun's functionality, redesigning combat mechanics to tie enemy types with threat levels, and implementing dynamic tutorials. Additionally, visual clarity and in-game audio are being refined to ensure a better player experience. These enhancements aim to create a more balanced and enjoyable gameplay environment.
"Guns are upgradable in Firebreak, but we now think we went too far with how weak they felt at the earliest levels. In response, we are making all level-one guns radically more powerful."
"We're tying different enemy types to different threat levels, adjusting wave frequency and composition, and removing awkward lulls in the action."
"The chaos stops being fun when players can no longer make meaningful decisions based on what they're experiencing. We're spending time cleaning up and reducing a lot of effects in the game."
"We are adding dynamic tutorials to help players have a clear path forward without limiting them from discovering alternate ways of going about things."
Read at GameSpot
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