Microsoft's foray into AI-generated video games raises eyebrows, especially with the release of an AI remake of Quake II using their WHAMM model. While Microsoft touts the model's ability to create diverse gameplay and user modifications, the actual experience fails to deliver, with critics noting significant issues in functionality, such as inconsistent game mechanics. Gamers express frustration, deeming the project a mere imitation rather than an innovative experience, highlighting the energy inefficiency and lack of true advancement in AI-generated games.
"We made a program that vaguely and inaccurately imagines what it might look like if you were playing Quake 2 right now! It requires all the same equipment you could instead use to actually play Quake 2, but requires a billion times more electricity. Check it out!!"
In its research blog, Microsoft says WHAMM can generate 'consistent and diverse gameplay sequences and persist user modifications' while 'every frame is created on the fly by an AI world model.'
Quake II fans are not impressed. 'Microsoft will literally do anything but develop real video games,' one person wrote on X. 'This is just a regurgitation of Quake II.'
Despite the purported technical advances, the AI-generated gaming experience quickly falls apart, leading to a critique of Microsoft’s venture into AI gaming.
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