Fallout 1 And 2 Source Code Wasn't Destroyed After All
Briefly

Tim Cain, the Fallout creator, previously stated that the source codes for Fallout and Fallout 2 were lost. However, Interplay co-founder Rebecca Heineman has revealed she saved these codes along with others since 1993 when she noticed the absence of an archive for older titles. Heineman defied destruction orders from Interplay, securing the codes on M-Disc Blu-Rays. Though the codes are safe, Heineman needs Bethesda's permission to release them. Additionally, there are plans for a Fallout 3 remaster and Fallout 5 in the future, following The Elder Scrolls VI.
I made it a quest to snapshot everything and archive it on CD-ROMs. When I left Interplay in 1995, I had copies of every game we did.
Although the source codes for the first two Fallout games are secure, Heineman can't release them without permission from Bethesda.
Interplay had given standing orders to destroy the property of everyone who left the company, which would apply to them as well.
They began archiving the source codes for Interplay's games in 1993 after realizing that the company had lost the code for Wasteland.
Read at GameSpot
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