EA execs seem to reckon Dragon Age: The Veilguard might have been better off keeping its once-planned live-service nonsense, because of course they do
Briefly

Dragon Age: The Veilguard, which failed to meet EA’s sales expectations, highlights potential missteps in its development relating to market demands for shared world features and live-service elements. EA's executives, particularly CEO Andrew Wilson, acknowledged the game's critical acclaim but emphasized that it did not capture a wide audience amid stiff competition. Wilson indicated that a direct connection to evolving player demands could have aided in broader appeal. EA's leadership seems to be learning from Veilguard's challenges, stressing the importance of adapting to player engagement strategies in future projects.
Dragon Age: The Veilguard struggled to meet EA’s targets, hinting at the need for integrating live-service elements to compete in a crowded market.
In its latest earnings call, EA suggested deeper player engagement and shared world features may have improved Veilguard's performance amidst fierce competition.
Read at VG247
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