"We really heavily focused on freedom to play the game the way you wanted" - Fallout: New Vegas' director on Obsidian's goals in the face of bug criticisms and Fallout 3 comparisons
Briefly

"It was very frustrating because we weren't unaware, but you always have to prioritise things. All of our work had gone into the intricate and the freedom of the quests and the critical path, and the faction alliances."
"You can kill anybody in the game and the game accounts for it. We really heavily focused on freedom to play the game the way you wanted, and I think that's what stood out over time."
Read at VG247
[
|
]