Doom: The Dark Ages, set for release in May, explores the origin of the Doom Slayer, drawing inspiration from Frank Miller's works, including Batman comics and 300. Game director Hugo Martin highlighted a shift in gameplay compared to its predecessor, Doom Eternal. Where Eternal emphasized speed, The Dark Ages will provide a more powerful and tank-like experience, encouraging players to stand their ground. The game aims to balance nostalgia with innovation, introducing new tools like the Shield Saw, while delving into the Slayer's lore as the "superweapon of gods and kings."
Doom: The Dark Ages serves as an origin story for the Doom Slayer, influenced by Frank Miller's works and past iterations of the franchise.
While inspired by past games, The Dark Ages aims to shift the gameplay from agility to strength, focusing on standing your ground in combat.
Game director Hugo Martin emphasizes that The Dark Ages is not just nostalgia; it introduces new tools and mechanics like the Shield Saw.
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