Doom: The Dark Ages Devs Explain Missing Multiplayer And Confirm It's Not Open World
Briefly

Id Software has announced significant changes for the upcoming Doom game, forgoing a multiplayer mode in order to concentrate on an expansive single-player campaign. During the recent Developer Direct, details revealed a medieval-themed prequel to Doom (2016) and Doom Eternal (2020). Studio director Marty Stratton and creative director Hugo Martin emphasized that eliminating multiplayer allowed them to develop larger levels and unique gameplay experiences like a mech and a dragon, aiming to deliver the most ambitious campaign yet, though it's not an open-world game.
"There's only the campaign, and we decided that from the beginning. We wanted to free ourselves to create experiences like the mech and the dragon..."
"We didn't do multiplayer so that we could make a better single-player game. Like, we couldn't have done the mech and the dragon... if we spread the resources around different game pillars."
"It's the biggest game we have ever made and features the largest levels seen in a Doom game, but this isn't an open-world game..."
Read at Kotaku
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