The development team of Donkey Kong Bananza incorporates veterans from Nintendo's 3D Mario games. Producer Kenta Motokura, who directed Super Mario 3D World, established the overall game concept. Directors Kazuya Takahashi and Wataru Tanaka focused on game and level design, system performance, and player controls. Art director Daisuke Watanabe previously led character design for the Super Mario Galaxy series. Sound director Naoto Kubo coordinated the sound direction and composed music, applying his expertise cultivated from earlier Mario titles. The project aims to expand the Donkey Kong franchise through innovative gameplay.
Kenta Motokura crafted the overall game concept and set the direction for both structure and player controls, showcasing the team’s focus on player experience.
Kazuya Takahashi led game design and level design efforts for Donkey Kong Bananza, drawing from his background in open-world RPGs and arcade games.
Wataru Tanaka concentrated on system performance, Nintendo Switch 2 features, and enemy behavior, contributing his experience from previous Mario titles.
Naoto Kubo coordinated sound direction and composed music for Donkey Kong Bananza, utilizing his expertise from previous projects like Super Mario Maker.
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