ZA/UM announced a mobile version of their acclaimed RPG Disco Elysium, focusing on making it more accessible and suitable for shorter gameplay sessions. The adaptation aims to restructure the game into a visual novel format, catering to mobile users and those who prefer quick, engaging storytelling. Studio head Denis Havel and narrative lead Chris Priestman emphasized their commitment to maintaining the original's artistry while appealing to modern gamers. However, some critics view these remarks as condescending, suggesting an overselling of the game's artistic significance, raising questions about its marketing strategy.
If we can capture the TikTok user with quick hits of compelling story, art, and audio, we will create an all new, deeply engaging form of entertainment.
With this adaptation, Disco Elysium becomes more accessible than ever, structured to fit the way people play on mobile, making it effortless to enjoy in short bursts.
Mobile players deserve deep, story-rich experiences, like Disco Elysium. We move forward as both custodians and creators, bringing this masterpiece to new and returning players alike.
There's an annoying tendency in video games for people to oversell things as possessing an artistic or cultural significance unlike anything you've seen before.
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