Did Dragon Age: The Veilguard undersell or face unrealistic expectations?
Briefly

Dragon Age: The Veilguard struggled to resonate with players, selling only 1.5 million copies in its first two months, significantly below EA's expectations. EA CEO Andrew Wilson attributed this to the game's insufficient appeal within a competitive RPG market, highlighting the growing demand for shared world features among players. The game's release coincided with a notable year for RPGs, including the unprecedented success of Baldur’s Gate 3, which has set a new market standard that Veilguard could not match.
"Shared world elements would have been out of place in Veilguard, to be sure. But the part I'm fixated on is that last part, when Wilson says that Veilguard 'did not resonate with a broad enough audience in this highly competitive market.'"
"In order to break out beyond the core audience, games need to directly connect to the evolving demand of players who increasingly seek shared world features and deeper engagement alongside high-quality narratives in this beloved category."
Read at Polygon
[
|
]