Death Stranding 2 is generating positive early reviews, unlike its predecessor, as director Hideo Kojima expresses mixed feelings about the favorable reception. He values creativity over mass appeal, acknowledging the financial necessity of sales for his studio. While he aims to maintain the game's unique identity, he intends to use feedback constructively, as seen with improvements made in the Director's Cut. The sequel appears to adopt a more action-oriented approach, aiming to attract a broader audience while retaining its thematic essence.
"Blockbuster films need an 80% approval rating--I don't want to make games like that. I'm not interested in appealing to the mass market or selling millions of copies. That's not what I'm aiming for."
"The other benefit to reviews being divided over a game is that it allows a developer like Kojima to receive constructive criticism and implement improvements, both in the base game and a potential sequel."
"Once I retrained myself to play it as a stealth-action game, it greatly improved my enjoyment and I started looking forward to camps of enemies."
"Death Stranding 2 also appears to have taken a considerable amount of feedback into account, as the game is aiming to appeal to a broader range of players with a more action-focused direction."
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