Death Stranding 2 Dev Says PS4 To PS5 Upgrade Is Not Exciting, Just "More Efficient"
Briefly

Akio Sakamoto, CTO of Kojima Productions, reflects on the incremental advancements in console generations at a time when developers expect efficiency rather than groundbreaking changes. In his interview regarding Death Stranding 2 for PS5, Sakamoto notes that while loading times have improved, the core differences between the PS4 and PS5 are minimal. He emphasizes that this efficiency allows artists more freedom but also leads to technical challenges for programmers, with a sense of balance needed between artistic expression and technical control.
"The most obvious improvement from a technological point of view is the reduction in loading times, but to be honest, the difference between the two hardware systems isn't so great."
"Having said that, our artists are less restrained to create the world, without having to come up with level workarounds...this freedom has had knock-on effects, and technical challenges for the programmers."
Read at GameSpot
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