The article discusses the challenges of critiquing video games, particularly during preview phases. The author reflects on a frustrating experience with Crimson Desert, describing the difficulties developers face in creating a compelling demo that accurately represents the game’s intentions. There is also commentary on the current culture of internet criticism, wherein making definitive statements about a game's quality can lead to backlash. The author acknowledges the value of nuanced criticism while expressing the tension between personal evaluation and public perception.
When developers present a game for preview, the challenge lies in creating a representative experience that allows players to fully engage with the game's mechanics and vision.
In the current internet culture, making strong statements about a game's quality can provoke backlash, as opinions are often misinterpreted as universal judgments rather than personal preferences.
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