
"Crimson Desert received an enormous amount of hype ahead of its March 19 launch largely on the basis of how strikingly impressive it looked. With a proprietary engine, BlackSpace, rather than Unreal, it took techheads by surprise with the levels of fidelity shown in the demos."
"Since the Switch still has lower specifications compared to other consoles, there are aspects we have to give up on. Ordinarily that'd be a reasonable compromise given Switch owners know they're not lugging around a $2,000 PC, but for a game of this scale, it's a tougher call."
"Internally, we have taken an interest and have started R&D. It's unclear if this is purely about graphics, or whether the sheer scale of the game would need to be adjusted for the Switch 2."
Crimson Desert is being considered for a port to the Nintendo Switch 2, currently in the R&D phase. The game's impressive visuals, powered by the BlackSpace engine, require significant computational power, which the Switch 2 may struggle to provide. Pearl Abyss' CEO noted that compromises will be necessary due to the Switch's lower specifications compared to other consoles. The game’s reliance on high-end graphics makes it challenging to adapt for the Switch, raising concerns about maintaining quality while scaling down for the platform.
Read at Kotaku
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