In the upcoming season 8 of Diablo 4, Blizzard is introducing tougher bosses and modifying early-game progression to enhance player experience. After player feedback indicated that the game became too easy, leading to rapid endgame access, lead live game designer Colin Finer emphasized the importance of challenges in feeling rewarded. The team has been experimenting with balancing difficulty on their public test realm (PTR), aiming to create a more gratifying gameplay experience, despite acknowledging the risk of making it overly punishing. The overall goal is to foster a sense of achievement among players.
It's a tricky balance because to feel rewarded for something, you have to overcome a challenge. If there isn't enough challenge, then it just sort of feels like you're getting candy for free.
We had heard a bunch of feedback from season 7 that you could just AFK and just get everything for free, and that wasn't something that we felt was true to Diablo.
We haven't pulled back all the way. It's still a little bit more difficult than season 7. We think that that little tick of difficulty is really going to help the overall game feel much more rewarding.
Collection
[
|
...
]