Avowed's director Carrie Patel emphasizes the game’s goal to redefine fantasy by avoiding common tropes associated with genres. Specifically, characters like dwarves and elves have been intentionally crafted without adhering to stereotypical traits, such as Scottish accents. Patel explains how their lore development focused on an original depiction of mountain dwarves, considering what would occur if a dwarven settlement chose to remain in one location. The game, which has been delayed to February 2024, aims for a unique storytelling approach while also continuing Obsidian's legacy of rich narratives alongside their work on The Outer Worlds 2.
"With all our games, and certainly with the lore of Pillars, we want to make everything intentional," Patel said in an interview with Xbox.
"Dwarves don't need to have Scottish accents just because they do in other fantasy settings, and elves don't need to all speak with Received Pronunciation."
"One example was the idea of mountain dwarves tending to be more itinerant. Traditional dwarven societies build impressive places but then scatter and move on due to resources, personal disagreements, or political rifts."
"This created an interesting opportunity for us in Avowed to explore: What it would be like if one of these settlements stuck around."
Collection
[
|
...
]