As I play Atomfall, the game's art director picks out how it was made - and it's eye-opening
Briefly

Rebellion's Atomfall distinguishes itself with a unique setting in an alternate 1957, inspired by the Windscale nuclear reactor incident. This first-person action-adventure game merges survival elements and horror, creating a captivating and atmospheric experience in a quarantined environment. During a demo, players found the exploration engaging and the gameplay reminiscent of classic survival-horror mechanics. Art director Ryan Greene emphasized the significance of achieving the mid-50s aesthetic while contributing insights into the challenges of depicting this historical period in a fictional realm where the past collides with government mysteries.
Greene elaborated on how the aesthetic of mid-50s England plays a pivotal role in developing Atomfall, stating, "When you pop in there...a lot of things haven't changed."
The game's unique setting in an alternate 1957 draws from historical elements such as the Windscale nuclear incident, enhancing both the gameplay experience and narrative depth.
"Atomfall is both great fun to play in the classic survival-horror style, and gloriously atmospheric...yielding secrets in a pleasingly non-linear manner," the author noted.
Greene explained the challenge of creating a convincing world, emphasizing, "When you pop in there, it and everyone in it has been cut off for a while."
Read at Creative Bloq
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